To Learn or not to Learn: On the Importance of Mode Switching in Educational Wargames
Abstract
Conventional wisdom holds that educational wargames come with certain challenges – factors that can potentially hinder, rather than increase, learning – and that these must be mitigated. In this article, we argue that so-called challenges are unproblematic, even desirable, during the wargame. Underpinning this contention is the premise that learning requires a certain mode, and that in educational wargaming, two distinct modes are necessary: one in the wargame, and one in the debrief. Leaning on the pedagogical theory of John Dewey, we distinguish between the mode of experience during the game, and the mode of reflection after the game. What are traditionally conceived of as challenges are, in our mode-based framework, necessary factors in order to fully enter the mode of experience. What can hinder learning, however, is if students do not switch from the mode of experience to the mode of reflection after the game. Based on previous research, our own experiences conducting wargames, and interviews with students and professionals on learning through educational wargames, we suggest strategies for ensuring the mode switch from wargame to debrief, and draw implications for the development of wargaming as a social science method.
Description
Scandinavian Journal of Military Studies (SJMS) 2022